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Post by Shipfish on Feb 22, 2012 16:46:59 GMT -6
==> Investigate!
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Post by philosophersBones on Feb 23, 2012 18:43:47 GMT -6
==> Investigate!
You think you'll go look at the walls, they seem worthy of investigation. You slosh over, wishing that you had brought some galoshes or something. Hmm. Looks like the markings on the walls are some sot of picture? You turn your headlamp up higher and hope you remembered to change the battery recently. You look at the pictures.
The first one looks like it's of a few planets. There's a big one with swirly marks in the middle, and two other ones that go around it. Both of those look like they have their own little circles, attached to them by a line. The little circles each have three lines coming off of them, not connected to anything, with a ball on the end of each. You have no idea what this means. There are six planets around the big one. Each one has a different little symbol on it. There's what looks like a gear, swirly wings, a face, a spiral with six arms, another one that looks like a hollowed-out version of that spiral, and something that looks sort of like a bleeding wound. You have absolutely no idea what that could mean.
The next one is of a board, three by three, with two chess pieces on it. The chess pieces are moving around and around, but neither can attack the other. Weird. Then there's a whole board, and then a planet, and then the planet becomes more and more intricate until the sixth picture. There seems to be a lot of repetition of the number six. You move down a little.
You see a depiction of a huge towering man, holding a scepter. In the next picture he's the same man, but he has weird additions, like horns and wings and claws and a tail and all sorts of other things. The man goes up to another man who looks like him and they fight, but the first man wins and takes the second man's scepter. He holds up the scepter and it looks like rocks are falling all around him. Some of the rocks hit the ground and it looks like the planet starts to break open.
In the next set of pictures, the man takes away the other man's scepter, but after he holds it up six (why is it always six?) much smaller people appear. Next to the people are the symbols that were on the planets. It looks like they're flying, and they are waaaay smaller than he is. Do they have wings? It's hard to tell, it's so stylized. In the next picture the big man isn't there anymore, and the six people have his scepter. Then there's a picture of a big door, with all the people standing around it. Then there's a really big frog with all the people around it for some reason? That seems random. You want to look around and see if there's any more pictures, but your headlamp starts to flicker. You sigh and turn it down, heading back towards the tunnel mouth.
Suddenly you hear a splash behind you, and turn around slowly. It's really too dark to make out anything, but you are pretty sure that you heard something. There it is again! It sounds like it's coming closer. Is it another one of those imps? is it something else that lives down here in the tunnels? Should you run, or stay and fight?
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Post by Radiodragon on Feb 24, 2012 23:16:07 GMT -6
==>Get "Greeted" by Jack Noir.
or
==> CAVE OGRE! As in he is a higher level than you so scramoose!
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Post by Quakerlol on Feb 25, 2012 17:39:31 GMT -6
==> CAVE OGRE!
The thin beam from your headlamp illuminates a hulking monster, slowly walking towards you from the darkest part of the tunnel. The light falls on its small eyes, and it hisses, covering its face, but not before you see that its head resembles that of your lusus very strongly. The ogre itself looks like it's been cobbled together from lots of monsters. You back up slowly, not wanting to make a sound, but it raises its muzzle in the air and howls. Damn. It's seen you, and marked you as prey. You've fought enough hideous beasts in the caves to know where this is going.
You turn and run, hoping that it won't follow you back into the lighter entrance, but it howls again and stumbles after you. You emerge from the tunnel and pull your pickaxe out of your strife specibus. It's never failed you before, and you hope it won't stat now. The ogre lumbers out of the tunnel, roaring a challenge. You heft your pickaxe and charge.
The ogre swipes at you with one huge claw, but you dodge and use its arm as a springboard. You leap off the arm above its head, landing on its shoulders. It has some sort of rudimentary mismatched wings, but you don't have time to process that before you're driving your pickaxe deep into its eye. It screeches and claws at you, trying to dislodge you, but you hold on and yank out your weapon. You deflect another reaching claw and drive the spike in again, this time deeper. You feel something give way, and without warning the monster collapses into purple crystalline stuff. You land on the cave floor hard. The grist disappears when you touch it, and you're sure to collect it all. You think Aruale said it was important.
You think you've had enough of spooky tunnels and cave monsters for now. You pull yourself up the ladder and through the hatch, collapsing on the dewy grass at the mouth. Well, that was interesting.
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Post by Radiodragon on Mar 25, 2012 15:01:24 GMT -6
==> Pester your sever player to build up your hive to your gate.
==> Alternatively, STRONG JUMP to your gate.
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Post by Quakerlol on Mar 28, 2012 20:16:00 GMT -6
==> Pester your sever player. You might as well talk to Kratus! You should see how he's doing. First, though, you head down the hatch to your underground hive. The hopbeasts wave goodbye as you descend down the shaft. You walk down the main corridor and set up your husktop in your room. Time to pester! herobound.proboards.com/index.cgi?board=pester2&action=display&thread=87&page=1#1332982064[07:52] PB: Hey, do you think you (--an get me one of those things?[07:52] NN: Yeah......... let me like......... set it up.........You grab your husktop and run out of the room, skidding down the corridor to the large cave where all the other machines are set up. You can see the cursor deploy the punch designix along the wall opposite to the totem lathe. [07:53] PB: Thanks![07:55] PB: What if I pun(--h in random numbers?[07:55] NN: I like......... dunno.........[07:55] PB: Haha![07:55] PB: I think I'm going to do it![07:55] NN: Try it.........!You put a spare captcha card into the designix and mash the keyboard a couple of times. You take the card out, put it in the lathe, and make yourself a weird-looking squiggly totem. It's sort of pointy at one end and has wing-looking bulges on the sides. Weird. You take the totem over to the alchemiter and push the button, but it doesn't make it. Darn! [07:59] PB: Whoa![07:59] PB: What the he(--k?[07:59] PB: I (--an't make it!It says you don't have enough grist, apparently. Oh well. Soon you come up with the idea to combine objects, and create the GRANITE BUSTER. Man is this thing heavier than your normal pickaxe! Not too heavy, though, which is good. You finish your conversation with Kratus and close your husktop. Oh man, this means so many cool things! You can make neat stuff, and combine stuff, and oh! You remember Aruale talking about a game machine a little while back that let you combine cool stuff to make even cooler stuff. She was probably talking about this! You check Trollian to see if she's online, but she isn't. Weird. Oh well, you can make neat stuff in the meantime. What should you do first?
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Post by Shipfish on Apr 17, 2012 19:08:43 GMT -6
==> Make a super-fast mining machine! OR ==> Make something random.
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Post by Quakerlol on Apr 21, 2012 8:14:42 GMT -6
==> Make something random
Haha, okay! Why not? Let's see what we have around here... Oh! You grab your safety helmet and a chemoluminescent rock you found earlier. Maybe this will mean that you won't have to worry about battery anymore! You remove the headlamp from the helmet and use the alchemiter to combine it with the rock to create the PHOSPHOLAMP. Neat! It's glowing blue, but it's strong enough to light your way in any cavern. Great! You put the lamp back in the helmet.
You look around a little more. You have plenty of grist from that cave ogre (but not enough to make that weird-looking totem, darn!), so you should probably stock up on useful things for this game. You know so far that you have to fight monsters, so a weapon would be a good idea. Hmm. Your gaze falls on a chunk of metal that you mined a while back. You never could figure out what to do with it, since not even your diamond rock-cutter could put a scratch on it. Maybe this will help. You captchalogue the chunk and combine it with a spare pickaxe to create the ADAMANTIUM ROCKSPLITTER.
You swing your new weapon around a few times. This thing is actually fairly heavy! You had figured that the metal was super dense, which was why diamond couldn't cut it, but this is sort of ridiculous! It's still wieldable, of course, but it might take some getting used to.
What's left? Let's see. You could probably use a way to compute and talk to people that's hands-free. That way you can talk to your friends and kill monsters at the same time! Awesome! You captchalogue your husktop and look around. There's your safety goggles that you use when you're rock-cutting, those could work. You combine them to make the SAFETY COMPUGOGGLES. Hmm. These are safe, sure, but they could come off pretty easily. You combine them with your helmet for extra safety, and create the SAFETYLUMINESCENT HUSKHELMET. There! Now that is a sensible computing solution. Lucky for you, you have no idea how freakish this thing looks.
Welp, that was fun. Oh man! You just realized something! You still haven't made Isaard another wriggling day present! Since the last one was such a disaster, this one is going to have to be extra-good. The only problem is what to make! You decide to check in on him for ideas. You open up the server window of SGRUB in your helmet's viewscreen. You zoom around his hive for a bit (dropping a chair on a stray imp as you do so) until you find him. Huh? What's he doing? You zoom in a little, and yes, he does appear to be taking a nap. Haha, lazybones! That guy can be so silly sometimes. You go back to looking around for ideas. Hey, what's that? It appears to be a large room full of weapons, mostly swords and daggers. Dang. Isaard really does seem to like knives. This gives you a great idea!
You close the window and run to one of your storage caves, rooting around in a pile. You could have sworn it was here somewhere... Aha! You triumphantly snatch a really old dagger out of the pile. You had thought that you'd seen Isaard's symbol somewhere before! What a coincidence. This dagger is simple, a thin blade with oddly colored specks of what you assume to be rust on the hilt. The hilt itself is inset with a circle of blue jewels divided in half by a line, just like Isaard's symbol! Man, what are the chances that two blue blooded trolls with the same symbol would like daggers so much? Sadly, when you found the dagger in a cavern that you excavated long ago, most of the jewels had fallen out. You can fix that, though! You go back to the alchemiter and combine the old dagger with a pile of blue gems, fixing it right up! You even got rid of the rust and tarnishes! The dagger's glowing weirdly, though, and feels odd. You put it down. For some reason you don't want to hold this for too long. You hope that Isaard will like this present better than the last one!
Well, what now?
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Post by Radiodragon on May 18, 2012 21:54:03 GMT -6
==>You should try and get to your gate now.
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Post by Quakerlol on May 20, 2012 14:13:30 GMT -6
==>You should try and get to your gate now.
Okay, sounds like a good idea! You go ahead and captchalogue all the things you just made, as well as some extra things. Spare clothes, rations, batteries, lamps, everything that you think you'll need. No sense in leaving the hive unprepared!
--Show Spritelog--
MOLEMOMSPRITE: Packing up, are we? STEBIA: Yeah! I'm going to go head on out to my land, strike out for a bit! MOLEMOMSPRITE: You are aware of how to get there, dear? STEBIA: Uh. Yes? I go through the hat(--h, right? MOLEMOMSPRITE: Well, that is one way, but it will only lead you to a limited area. A better route to take would be your gates. STEBIA: Huh? MOLEMOMSPRITE: Did you see the swirling spirographs in the sky when you exited the hive through the hat(--h? STEBIA: Er. No? MOLEMOMSPRITE: Well. Those are your gates. The first one will lead you to a new pla(--e in your land, one that will advan(--e you on your quest. MOLEMOMSPRITE: The se(--ond, to your server player's land. That ni(--e boy, Kratus, wasn't it? STEBIA: Yeah! Okay, (--ool. (--an I go now? MOLEMOMSPRITE: Not so fast. There are a total of eleven gates. The third goes to yet another pla(--e in your land. The fourth goes to the server player of your server player. It goes like that for a while, and the last leads to your denizen. STEBIA: Denizen? MOLEMOMSPRITE: Your denizen is what might be known as the 'final boss.' They serve a distin(--t purpose for ea(--h player. But that is not important for now, as you are far too low in levels to even (--onsider approa(--hing yours. STEBIA: Oh. Okay then. So should I go through my first gate, then? Or go ahead and meet up with Kratus? MOLEMOMSPRITE: I would follow your first gate. That is the game's intent, after all. STEBIA: Alrighty then!
You wave goodbye to your lusus, who has elected to stay behind, and ascend the latter, fetch modus full to bursting. As you open the hatch you look up, and sure enough orange spirals swirl in the sky above you. You swing yourself up and over the lip of the shaft to plant your feet firmly on the ground. You crouch, and in one swift movement you leap into the sky, STRONG jumping into your first gate.
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Post by Shipfish on May 20, 2012 18:16:49 GMT -6
==> Woah. I mean, just, woah. That was a jump of like fifty bajillion feet. ==> Enter your land!
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